Everyone starts the same way: you open the map, see a pass that looks good and draw a line to it. Then, on the third evening, you find out you still have 480 kilometres to the room you booked, and that the pass closes at five.
A trip is built the other way round. The edges first, the route after.
The three numbers you start with
- How many days you have, the ride out and the ride home included. A trip of "one week" usually has five riding days, not seven.
- How many kilometres you want to do in a day. Not how many you can: how many you want, on the fifth day in a row, in the rain, with luggage.
- Where you sleep. Not the exact address — the area: a valley, a town, one side of the mountain.
Those three give you the shape of the trip. Only then do you draw the roads between them.
The route comes after the nights
A road that is lovely at noon becomes a problem at seven in the evening, when you still have a hundred kilometres left and nowhere to stop. That is why the nights go in first: you choose the areas you want to sleep in, then link them with the roads you like.
The trip planner is built in that order: you draw the route or take a suggestion through passes and viewpoints, split it into days, then choose a place to sleep for each evening. If someone has sent you a GPX file, you open it and see which places sit along it.
Leave room for what you did not plan
- One spare day for every five. It goes on weather, on a puncture, or on a place you want one more night in.
- Two free hours in every day. They are never wasted: a closed road, a long coffee or a detour will eat them.
- An alternative for every high pass. Until June and from October on, a pass can close without telling anyone.
What to check before you fix the trip
- Whether the passes on the route are open in your dates.
- Whether you need a vignette, tunnel tolls or a ferry crossing.
- Whether a public holiday falls somewhere on the way and shuts everything.
- Where the nearest workshop is on each day — not because the bike will break, but so you know which way you turn if it does.
A good route is not the one with the most hairpins per kilometre. It is the one you finish at the hour you meant to, with the bike under a roof and an appetite for tomorrow.
If you ride it and find a guesthouse that welcomes riders, a workshop that got you out of trouble or a stop worth the detour, put it on the map. The next rider through is looking for exactly that, right then.
Where to next
Know a good place? Put it on the map.
The map is made of the places riders put on it. It takes a minute.




